Many people may not consider all the items
Many people may not consider all the items, besides just items that have changed since 2007. One thing that occurred to me was that in 2007 I think we had a very small screen, which meant that the view area was not as large. It was always necessary to adjust the camera. Players can now see others without worrying about the camera.
Wilderness wall. Dropped objects can be seen instantly. It is simply the way technology has advanced. Internet connections are faster and better. While YouTube was not as popular in the beginning, it has grown exponentially since then. A lot of people attempt to create videos to "compete". Duel arena is now free to play. Is it possible to keep this up with stakes back?
The old bone yard that was my favorite is gone. It's a wonderful place to be. Are there any new players that are aware of the battlegrounds from the past? Dark castle was empty. I had a larger list but it is now empty. There are many others who may have things as well to add.
The guide The Guide: It is evident that these merchanting families pick specific products every two days to purchase and then wait a certain period to sell those items at a more expensive price. It is now clear that they will sell these items one day before everyone else so that they can earn a profit while ensuring that nobody else gets hurt.
What are these clan leaders looking at? What is the best way to determine which item is the best for merch? It's simple. jagex has the answer. The Grand Exchange section here. This section gives information on the fluctuating prices of the in-game runescape markets.
You'll most likely be browsing through the "Price Drops" section. There you can find the best merchant items. This is the most straightforward and reliable way of making money. Others are also aware about it. The more you buy and the more players purchase, the bigger the prise rises.
Here are some basics to help you make the most of the 100 most important items that drop. There are many items on the market that you can't buy like air runes. The money you spend can be used for specific items, such as armor and ore.
After you find the product you want, ensure that it hasn't decreased in price over the past 180 days. This is because unless it's a unique type that I will talk about later, the cost of the item is likely to continue falling. Beware of items that have a price drop that exceeds 4% within the last 7 days. I've experienced massive losses when I rely on these types of items.
Special Items(Usually not marked on the top 100): There are special items like specific types of fish, or ores that most people will never see in the top 100 list since they decline at a rapid rate, they aren't enough to make it onto the list. This is how the merchant clans make the majority of their income and they'll take around an hour of their time to personally look up prices on items that are well-known for going from rock bottom to sky high within three days or less.
One can do this either one of two ways... search the web for these kinds of items(I will provide a little list for those interested) or use an application that is designed to find the best of the best items to merch for that week. I have only had a glimpse of some of these products however, I have it on my computer because it's homemade lol. These kinds of items are difficult to find, even though they're essentially essentials like food items or "skilling" items. Here's my list of top merch for short-term periods of time. Feel free to share this list with your acquaintances so that you can raise prices by purchasing more unique items!
Here's my personal top ten that I sell with... This information is not to be sold as I'm done runescape trading and I concentrate on my skills. Best of luck! :huh? (I'm sorry if it was placed in an incorrect location, please move it to the correct location if possible)
I'm not able to identify the female voice. I'm at a loss as to what would be the person behind the door, maybe someone associated with Zaros? I just hope that it's a fascinating person and that there's a reason behind the door. Fight, stab and kill. Update
I'm seeking God to grant them access to the random generator for Dungeons so that they can increase their challenge level before their boss. If you're looking to promote cooperation, why not use a mechanic in which a player is disabled and someone else must liberate them. It is true, but if the random dungeon creator were to be employed, it would need a max level to deal with any difficulties. So, you won't get in danger if the whole of the dungeon is suddenly shut off by a single door.
I think that the idea of disabling would be awesome and would be in line with the notion of teamwork. If they were to take To'kash's deep freeze attack but make it so it targets only one player at a time, and has a lengthy time period during which it does not melt (Not infinite though so when caught on your own, there's a chance to escape) which would require players to be part of a group consisting of two.
For bosses that are more difficult, I can imagine them throwing in a lot of Dung bosses of the future with a few things you must do to win. Although some bosses might be less effective than others (Lexicus comes in the mind) I think it's a good idea to change the methods that are used to kill them. This would make for exciting boss battles.
Jagex and the Dangers of a Half Assed Wildy
With all the recent uproar over the revival of the wilderness, I'll take a more indepth look at what this could mean to the game, and how the new rules that have been introduced in the past few years will clash with what we now refer to as "the wildy" and the problems that this creates.
Firstly lets talk about the boundaries of wilderness, prior to 07 there was no safe zone and, as the basis of the current wilderness design that has safe zones included. Although you could think that they should be kept, they hinder the movement of the current fights. It encourages players to move into safe areas, and focus on fighting within the zone.
This means it is impossible to protect the lawless area. Another issue is that current activities within the wilderness aren't allowed. Do they stay or go and what impact will this have.
Personally, I'm favor of moving all the minigames (Clan Wars FOG, Clan Wars and closing off Deamonhiem) to a different locations, however the most difficult part is the three quests. The Defender of Varrock and Summer quest line both contain large chunks of wilderness. If we believe that the quests will remain, I believe it would be best to instancing the entire quest. What is this referring to? As soon as you meet the point of beginning your quest or enter he wilds as part of he defense of varrack tale, you are on your own, there is no interaction with other players. This could alter the quest but not significantly.
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